Saturday, January 25, 2014

Valchion - Game Development Continues. Puzzle Cubes and Holographic Exits

Welp, it's been quite awhile since my last update, but I continue to work on this. I'm focusing on map generation and fixing features, mainly. I feel like I might be able to do this and get the game done relatively quickly, so development should hopefully speed up a bit. In any case, I'll work on this until it's finished, regardless of how long it takes (if it's up to me, haha).

Tuesday, January 7, 2014

It's Been Awhile! - GDDs

Hello! It's been awhile since my last post. Sorry about that! So, I've been working on Valchion here and there (as well as other things, as always), and I really would like to finish it. Something I've found particularly useful is a Game Design Document.

Wednesday, October 16, 2013

10-16-13 - Valchion Update - GLSL Lighting

Hello! It's been awhile since my last post. I apologize for just disappearing, but life found a way, haha. I've been working on Valchion for the past few weeks, and before that, Sustain.

Sunday, June 30, 2013

Hello Again!

Bullets are now physical objects;
They don't look like erasers like
this picture suggests, though.
Hello, yet again! It's been quite awhile since my last post - sorry about that. I've been really socking it away lately at my game project, which is great news. 

Sunday, March 10, 2013

BGMC 7 - RFC 5414

Hey! So, I participated in the BGMC 7 and made a quickie little demo called RFC 5414. It was going to be about wireless signals, you being a small robot designated to carry around packages to hotspots, or something like that. However, I ran out of time (and got tripped up a bit with the flight mechanic), so there's no game to it other than just flying around. I'm still glad to have participated, though - I learned some cool things.

Monday, March 4, 2013

Valchion Devlog Update - 3-4-13

Hello! It's been a little while since my last blog post, but I've been working on Valchion slowly and steadily. It's starting to shape up. Here's a video showing my progress after the break.

Sunday, January 13, 2013

Soldier Of / Valchion - Importance of a Name

Hey. So, I haven't been doing a HUGE amount of work on Soldier Of, but I'm slowly making progress on my main project here. I've also decided to change the name.