Hi. So, while working on GridSpace, I was getting a little discouraged because the FPS was dropping, and I was unable to maintain a consistent 60 FPS.
Sunday, June 19, 2011
Friday, June 17, 2011
Cleaning Up and A New Enemy
Hey. So, I've worked a bit more on GridSpace - I've cleaned up the game world a bit and added a little more detail to the background. In addition, I've worked on optimizing how the particles work. One major part of that is rather than having the corruption zones spawn the particles rising, a screen-wide object that spawns the rising dark bits when near the corruption zones.
In addition to those pictures, I've worked on a new enemy - the Tank.
A tank is a heavy, hard to take down enemy that you can't directly attack with your spinning blade. You'll have to take it down from afar. It could go the other way, now that I think about it, though, where you have to ram into it, making attacking far more difficult. >:)
In addition to those pictures, I've worked on a new enemy - the Tank.
A tank is a heavy, hard to take down enemy that you can't directly attack with your spinning blade. You'll have to take it down from afar. It could go the other way, now that I think about it, though, where you have to ram into it, making attacking far more difficult. >:)
Anyway, I've gotten a better method of taking screenshots, which is how I got these more action-y shots. So, that's about it, so far.
Monday, June 6, 2011
Messing Around
Hey. So, I haven't done a lot of things with GridSpace recently. Mainly, I've been just playing it a little and adjusting some little things.
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